Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
6 left standing · 27s
27s
0.27×
resources destroyed per resource lost, side A
10/10
875 res
4/10
240 res
What each side does to the other, per hit and per second.
Champi Scout
vs PikemanPikeman
vs Champi Scout10 Champi Scout beat up to 8 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.