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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ADark
500F250G
350 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

6 left standing · 27s

Counter analysis
Duration

27s

Trade ratio

0.27×

resources destroyed per resource lost, side A

A lost

10/10

875 res

B lost

4/10

240 res

Surviving units over time
0s · 10 v 1027s · 0 v 6
■ Champi Scout■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Champi Scout

vs Pikeman
Damage / hit
4
Hits to kill
14
DPS
2
Free shots
0s
Attack
7 +4
Armour
3/6
Speed
1.1

Pikeman

vs Champi Scout
Damage / hit
5
Hits to kill
7
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Champi Scout beat up to 8 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.