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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
650F400G
1450 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Kona wins

6 left standing · 14s

Counter analysis
Duration

14s

Trade ratio

1.2×

resources destroyed per resource lost, side A

A lost

4/10

500 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1014s · 6 v 0
■ Kona■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Kona

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
5
Free shots
0s
Attack
13 +4
Armour
3/7
Speed
1.705

Pikeman

vs Kona
Damage / hit
27
Hits to kill
6
DPS
9
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Kona beat up to 12 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.