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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
650F400G
1650 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Kona wins

7 left standing · 12s

Counter analysis
Duration

12s

Trade ratio

1.6×

resources destroyed per resource lost, side A

A lost

3/10

375 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1012s · 7 v 0
■ Elite Kona■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Kona

vs Pikeman
Damage / hit
12
Hits to kill
5
DPS
6
Free shots
0s
Attack
15 +4
Armour
3/9
Speed
1.705

Pikeman

vs Elite Kona
Damage / hit
27
Hits to kill
7
DPS
9
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Kona beat up to 14 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.