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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
350W450G
200 total HP
Civilization
Padded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsThumb Ring
Upgrade bill
1700F550W1125G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Blackwood Archer wins

9 left standing · 13.1s

Counter analysis
Duration

13.1s

Trade ratio

5.85×

resources destroyed per resource lost, side A

A lost

1/10

103 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1013.1s · 9 v 0
■ Blackwood Archer■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Blackwood Archer

vs Pikeman
Damage / hit
6
Hits to kill
10
DPS
4.71
Free shots
7.3s
Attack
8 +4
Armour
3/4
Range
8

Pikeman

vs Blackwood Archer
Damage / hit
5
Hits to kill
4
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Blackwood Archer beat up to 14 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.