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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
700F450G
1150 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Temple Guard wins

10 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 10 v 0
■ Elite Temple Guard■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Temple Guard

vs Pikeman
Damage / hit
15
Hits to kill
4
DPS
7.5
Free shots
0s
Attack
18 +4
Armour
5/6
Speed
1.045

Pikeman

vs Elite Temple Guard
Damage / hit
4
Hits to kill
29
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Temple Guard beat up to 33 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.