Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
8 left standing · 27.6s
27.6s
0.09×
resources destroyed per resource lost, side A
10/10
1275 res
2/10
120 res
What each side does to the other, per hit and per second.
Carrack
vs PikemanPikeman
vs Carrack10 Carrack beat up to 5 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.