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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
750W750G
400 total HP
Civilization
Siege Engineers
Upgrade bill
500F600W
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Scorpion wins

3 left standing · 39.8s

Counter analysis
Duration

39.8s

Trade ratio

0.46×

resources destroyed per resource lost, side A

A lost

7/10

1313 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1039.8s · 3 v 0
■ Scorpion■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Scorpion

vs Pikeman
Damage / hit
8
Hits to kill
7
DPS
2.22
Free shots
7.3s
Attack
11
Armour
0/7
Range
8

Pikeman

vs Scorpion
Damage / hit
8
Hits to kill
5
DPS
2.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Scorpion beat up to 10 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.