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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
1600W1350G
500 total HP
Civilization
Siege Engineers
Upgrade bill
500F600W
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Mangonel wins

10 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 10 v 0
■ Mangonel■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Mangonel

vs Pikeman
Damage / hit
37
Hits to kill
2
DPS
6.17
Free shots
7.3s
Attack
40
Armour
0/6
Range
8

Pikeman

vs Mangonel
Damage / hit
8
Hits to kill
7
DPS
2.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Mangonel beat up to 21 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.