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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
550F850G
1000 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1050F450G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

6 left standing · 17.7s

Counter analysis
Duration

17.7s

Trade ratio

0.13×

resources destroyed per resource lost, side A

A lost

10/10

1825 res

B lost

4/10

240 res

Surviving units over time
0s · 10 v 1017.7s · 0 v 6
■ Mameluke■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Mameluke

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
2.5
Free shots
2.7s
Attack
8
Armour
3/4
Range
3

Pikeman

vs Mameluke
Damage / hit
30
Hits to kill
4
DPS
10
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Mameluke beat up to 8 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.