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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
2000W2000G
1500 total HP
Civilization
Siege Engineers
Upgrade bill
500F600W
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Trebuchet (Packed) wins

10 left standing · 10s

Counter analysis
Duration

10s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1010s · 10 v 0
■ Trebuchet (Packed)■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Trebuchet (Packed)

vs Pikeman
Damage / hit
196
Hits to kill
1
DPS
18.03
Free shots
15.5s
Attack
200
Armour
2/8
Range
17

Pikeman

vs Trebuchet (Packed)
Damage / hit
6
Hits to kill
25
DPS
2
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Trebuchet (Packed) beat up to 45 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.