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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
700F750G
1300 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Cataphract wins

9 left standing · 5.4s

Counter analysis
Duration

5.4s

Trade ratio

3.29×

resources destroyed per resource lost, side A

A lost

1/10

183 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 105.4s · 9 v 0
■ Cataphract■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Cataphract

vs Pikeman
Damage / hit
19
Hits to kill
3
DPS
10.56
Free shots
0s
Attack
13 +4
Armour
5/5
Speed
1.485

Pikeman

vs Cataphract
Damage / hit
13
Hits to kill
10
DPS
4.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Cataphract beat up to 22 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.