Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
9 left standing · 10s
10s
4.71×
resources destroyed per resource lost, side A
1/10
128 res
10/10
600 res
What each side does to the other, per hit and per second.
Huskarl
vs PikemanPikeman
vs Huskarl10 Huskarl beat up to 19 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.