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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
2000W1500G
1200 total HP
Civilization
ChemistryBallisticsCareeningDry Dock
Upgrade bill
600F300W975G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Cannon Galleon wins

10 left standing · 10s

Counter analysis
Duration

10s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1010s · 10 v 0
■ Cannon Galleon■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Cannon Galleon

vs Pikeman
Damage / hit
47
Hits to kill
2
DPS
4.7
Free shots
11.8s
Attack
51 +1
Armour
0/6
Range
13

Pikeman

vs Cannon Galleon
Damage / hit
24
Hits to kill
5
DPS
8
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Cannon Galleon beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.