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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AFeudal
800F
650 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

9 left standing · 9s

Counter analysis
Duration

9s

Trade ratio

0.07×

resources destroyed per resource lost, side A

A lost

10/10

800 res

B lost

1/10

60 res

Surviving units over time
0s · 10 v 109s · 0 v 9
■ Scout Cavalry■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Scout Cavalry

vs Pikeman
Damage / hit
4
Hits to kill
14
DPS
2
Free shots
0s
Attack
7 +4
Armour
3/6
Speed
1.32

Pikeman

vs Scout Cavalry
Damage / hit
27
Hits to kill
3
DPS
9
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Scout Cavalry beat up to 5 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.