HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
600F550G
350 total HP
Civilization
Padded Archer ArmorLeather Archer ArmorRing Archer ArmorChemistryBallistics
Upgrade bill
800F300W775G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Janissary wins

6 left standing · 34.9s

Counter analysis
Duration

34.9s

Trade ratio

1.05×

resources destroyed per resource lost, side A

A lost

4/10

570 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1034.9s · 6 v 0
■ Janissary■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Janissary

vs Pikeman
Damage / hit
14
Hits to kill
4
DPS
2.03
Free shots
6.4s
Attack
18 +1
Armour
4/4
Range
7

Pikeman

vs Janissary
Damage / hit
4
Hits to kill
9
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Janissary beat up to 11 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.