Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
9 left standing · 10s
10s
7.5×
resources destroyed per resource lost, side A
1/10
80 res
10/10
600 res
What each side does to the other, per hit and per second.
Two-Handed Swordsman
vs PikemanPikeman
vs Two-Handed Swordsman10 Two-Handed Swordsman beat up to 22 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.