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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
550F250G
700 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Throwing Axeman wins

9 left standing · 22.8s

Counter analysis
Duration

22.8s

Trade ratio

6.49×

resources destroyed per resource lost, side A

A lost

1/10

93 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1022.8s · 9 v 0
■ Elite Throwing Axeman■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Throwing Axeman

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
2.5
Free shots
3.6s
Attack
12 +4
Armour
4/4
Range
4

Pikeman

vs Elite Throwing Axeman
Damage / hit
4
Hits to kill
18
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Throwing Axeman beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.