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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1000W500G
1300 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Longboat wins

8 left standing · 24s

Counter analysis
Duration

24s

Trade ratio

1.71×

resources destroyed per resource lost, side A

A lost

2/10

350 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1024s · 8 v 0
■ Elite Longboat■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Longboat

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
2.33
Free shots
9.1s
Attack
11 +4
Armour
1/7
Range
10

Pikeman

vs Elite Longboat
Damage / hit
23
Hits to kill
6
DPS
7.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Longboat beat up to 13 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.