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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
700F250G
850 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Woad Raider wins

9 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

5.58×

resources destroyed per resource lost, side A

A lost

1/10

108 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 9 v 0
■ Elite Woad Raider■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Woad Raider

vs Pikeman
Damage / hit
16
Hits to kill
4
DPS
8
Free shots
0s
Attack
19 +4
Armour
3/5
Speed
1.287

Pikeman

vs Elite Woad Raider
Damage / hit
5
Hits to kill
17
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Woad Raider beat up to 25 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.