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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AFeudal
900W300G
1100 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

3 left standing · 37.3s

Counter analysis
Duration

37.3s

Trade ratio

0.31×

resources destroyed per resource lost, side A

A lost

10/10

1350 res

B lost

7/10

420 res

Surviving units over time
0s · 10 v 1037.3s · 0 v 3
■ Galley■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Galley

vs Pikeman
Damage / hit
6
Hits to kill
10
DPS
2
Free shots
7.3s
Attack
10 +4
Armour
0/4
Range
8

Pikeman

vs Galley
Damage / hit
24
Hits to kill
5
DPS
8
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Galley beat up to 9 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.