Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
7 left standing · 9s
9s
0.23×
resources destroyed per resource lost, side A
10/10
800 res
3/10
180 res
What each side does to the other, per hit and per second.
Light Cavalry
vs PikemanPikeman
vs Light Cavalry10 Light Cavalry beat up to 7 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.