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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
600F550G
400 total HP
Civilization
Padded Archer ArmorLeather Archer ArmorRing Archer ArmorChemistryBallistics
Upgrade bill
800F300W775G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Janissary wins

10 left standing · 13.8s

Counter analysis
Duration

13.8s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1013.8s · 10 v 0
■ Elite Janissary■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Janissary

vs Pikeman
Damage / hit
19
Hits to kill
3
DPS
3.58
Free shots
7.3s
Attack
23 +1
Armour
5/4
Range
8

Pikeman

vs Elite Janissary
Damage / hit
3
Hits to kill
14
DPS
1
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Janissary beat up to 20 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.