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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
500F200G
700 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresGambesonsArson
Upgrade bill
1470F720G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Champion wins

9 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

7.5×

resources destroyed per resource lost, side A

A lost

1/10

80 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 9 v 0
■ Champion■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Champion

vs Pikeman
Damage / hit
15
Hits to kill
4
DPS
7.5
Free shots
0s
Attack
18 +4
Armour
4/6
Speed
1.056

Pikeman

vs Champion
Damage / hit
4
Hits to kill
18
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Champion beat up to 26 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.