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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1600W1350G
700 total HP
Civilization
Siege Engineers
Upgrade bill
500F600W
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Siege Onager wins

10 left standing · 0s

Counter analysis
Duration

0s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 100s · 10 v 0
■ Siege Onager■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Siege Onager

vs Pikeman
Damage / hit
72
Hits to kill
1
DPS
12
Free shots
8.2s
Attack
75
Armour
0/8
Range
9

Pikeman

vs Siege Onager
Damage / hit
8
Hits to kill
9
DPS
2.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Siege Onager beat up to 37 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.