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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
650F200G
620 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Berserk wins

10 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 10 v 0
■ Elite Berserk■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Berserk

vs Pikeman
Damage / hit
15
Hits to kill
4
DPS
7.5
Free shots
0s
Attack
18 +4
Armour
5/5
Speed
1.155

Pikeman

vs Elite Berserk
Damage / hit
3
Hits to kill
21
DPS
1
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Berserk beat up to 28 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.