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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
600F300G
650 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Jaguar Warrior wins

10 left standing · 4s

Counter analysis
Duration

4s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 104s · 10 v 0
■ Jaguar Warrior■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Jaguar Warrior

vs Pikeman
Damage / hit
21
Hits to kill
3
DPS
10.5
Free shots
0s
Attack
19 +4
Armour
4/6
Speed
1.1

Pikeman

vs Jaguar Warrior
Damage / hit
4
Hits to kill
17
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Jaguar Warrior beat up to 29 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.