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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
600F300G
750 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Jaguar Warrior wins

10 left standing · 4s

Counter analysis
Duration

4s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 104s · 10 v 0
■ Elite Jaguar Warrior■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Jaguar Warrior

vs Pikeman
Damage / hit
26
Hits to kill
3
DPS
13
Free shots
0s
Attack
23 +4
Armour
5/6
Speed
1.1

Pikeman

vs Elite Jaguar Warrior
Damage / hit
3
Hits to kill
25
DPS
1
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Jaguar Warrior beat up to 35 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.