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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AFeudal
200F500G
500 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Eagle Scout wins

4 left standing · 36s

Counter analysis
Duration

36s

Trade ratio

1.05×

resources destroyed per resource lost, side A

A lost

6/10

570 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1036s · 4 v 0
■ Eagle Scout■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Eagle Scout

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
2.5
Free shots
0s
Attack
8 +4
Armour
3/6
Speed
1.21

Pikeman

vs Eagle Scout
Damage / hit
6
Hits to kill
9
DPS
2
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Eagle Scout beat up to 10 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.