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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
200F500G
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Eagle Warrior wins

7 left standing · 16s

Counter analysis
Duration

16s

Trade ratio

2.11×

resources destroyed per resource lost, side A

A lost

3/10

285 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1016s · 7 v 0
■ Eagle Warrior■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Eagle Warrior

vs Pikeman
Damage / hit
8
Hits to kill
7
DPS
4
Free shots
0s
Attack
11 +4
Armour
3/7
Speed
1.265

Pikeman

vs Eagle Warrior
Damage / hit
6
Hits to kill
10
DPS
2
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Eagle Warrior beat up to 14 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.