HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AFeudal
500F200G
600 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresGambesonsArson
Upgrade bill
1470F720G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Long Swordsman wins

9 left standing · 12s

Counter analysis
Duration

12s

Trade ratio

7.5×

resources destroyed per resource lost, side A

A lost

1/10

80 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1012s · 9 v 0
■ Long Swordsman■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Long Swordsman

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
5
Free shots
0s
Attack
13 +4
Armour
4/6
Speed
1.056

Pikeman

vs Long Swordsman
Damage / hit
4
Hits to kill
15
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Long Swordsman beat up to 19 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.