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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
700F600G
750 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorChemistryBallisticsHusbandryBloodlinesParthian Tactics
Upgrade bill
2050F300W1475G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

3 left standing · 26.5s

Counter analysis
Duration

26.5s

Trade ratio

0.26×

resources destroyed per resource lost, side A

A lost

10/10

1600 res

B lost

7/10

420 res

Surviving units over time
0s · 10 v 1026.5s · 0 v 3
■ Conquistador■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Conquistador

vs Pikeman
Damage / hit
13
Hits to kill
5
DPS
2.91
Free shots
5.5s
Attack
17 +1
Armour
9/11
Range
6

Pikeman

vs Conquistador
Damage / hit
22
Hits to kill
4
DPS
7.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Conquistador beat up to 9 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.