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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
1900W1300G
2750 total HP
Civilization
ChemistryBallisticsCareeningDry Dock
Upgrade bill
600F300W975G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Turtle Ship wins

9 left standing · 20.1s

Counter analysis
Duration

20.1s

Trade ratio

1.56×

resources destroyed per resource lost, side A

A lost

1/10

385 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1020.1s · 9 v 0
■ Turtle Ship■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Turtle Ship

vs Pikeman
Damage / hit
6
Hits to kill
10
DPS
3
Free shots
5.5s
Attack
10 +1
Armour
2/8
Range
6

Pikeman

vs Turtle Ship
Damage / hit
22
Hits to kill
13
DPS
7.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Turtle Ship beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.