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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1900W1300G
3500 total HP
Civilization
ChemistryBallisticsCareeningDry Dock
Upgrade bill
600F300W975G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Turtle Ship wins

10 left standing · 10.2s

Counter analysis
Duration

10.2s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1010.2s · 10 v 0
■ Elite Turtle Ship■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Turtle Ship

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
5
Free shots
6.4s
Attack
14 +1
Armour
3/13
Range
7

Pikeman

vs Elite Turtle Ship
Damage / hit
21
Hits to kill
17
DPS
7
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Turtle Ship beat up to 25 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.