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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
450W400G
500 total HP
Civilization
Padded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsThumb Ring
Upgrade bill
1700F550W1125G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Genoese Crossbowman wins

9 left standing · 17.5s

Counter analysis
Duration

17.5s

Trade ratio

5.71×

resources destroyed per resource lost, side A

A lost

1/10

105 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1017.5s · 9 v 0
■ Elite Genoese Crossbowman■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Genoese Crossbowman

vs Pikeman
Damage / hit
6
Hits to kill
10
DPS
3.53
Free shots
6.4s
Attack
10 +4
Armour
4/4
Range
7

Pikeman

vs Elite Genoese Crossbowman
Damage / hit
4
Hits to kill
13
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Genoese Crossbowman beat up to 18 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.