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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
600F800G
3000 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsHusbandryBloodlinesThumb RingParthian Tactics
Upgrade bill
2950F550W1825G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Elephant Archer wins

9 left standing · 14s

Counter analysis
Duration

14s

Trade ratio

3.33×

resources destroyed per resource lost, side A

A lost

1/10

180 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1014s · 9 v 0
■ Elite Elephant Archer■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Elephant Archer

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
4.12
Free shots
6.4s
Attack
11 +4
Armour
7/12
Range
7

Pikeman

vs Elite Elephant Archer
Damage / hit
48
Hits to kill
7
DPS
16
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Elephant Archer beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.