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Archery Range

Archery Range

MilitaryFeudal

Used to train and upgrade Ranged Soldiers.

Hit points

1500

Armor

1 / 8

melee / pierce

Line of sight

6

Build time

50s

Cost

175W
Build time50s
Garrison10

Stats

Hit points1500
Melee armor1
Pierce armor8
Line of sight6

Armor classes

Standard Buildings (All buildings except Wonders)All BuildingsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings) +1

Upgrades that reach it

University, town centre and castle research that changes this building's numbers.

Masonryhit points ×1.1 · +1 melee armor · +1 pierce armor · Also +3 armour against the bonus damage siege does to buildings.
Architecturehit points ×1.1 · +1 melee armor · +1 pierce armor · Also +3 armour against the bonus damage siege does to buildings.
Heated ShotAttack against ships is multiplied by 2.25.
HoardingsCastle hit points +21%; Krepost +38.5%, Donjon +44.4%.
Town Watch+4 line of sight
Town Patrol+4 line of sight

Total bill

1575F775W200G

Trains units

Every unit produced at the Archery Range

ArcherHand CannoneerElite SkirmisherSkirmisherCrossbowmanCavalry ArcherSlingerHeavy Cavalry ArcherArbalesterElephant ArcherElite Elephant ArcherGenitourElite GenitourImperial SkirmisherGrenadierXianbei RaiderBolas RiderElite Bolas Rider

Researches technologies

Every upgrade researched at the Archery Range

Parthian TacticsThumb Ring