
Mule Carts cost -25%
5
2
2
50
Straight from the in-game civilization description
Mule Carts cost -25%
economic
Mule Cart technology effects +40%
economic
Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
military
First Fortified Church receives a free Relic
economic
Galley-line and Dromons fire an additional projectile
military
Infantry +2 line of sight
Trained only by Armenians
Composite Bowman
Armenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.
40 HP · 4 atk · 1/0 armor
Elite Composite Bowman
Armenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.
Researched at the Castle
37 units and 13 technologies other civs have
Missing units
50 HP · 4 atk · 2/0 armor
Missing technologies