
Mule Carts cost -25%
5
2
2
50
Straight from the in-game civilization description
Mule Carts cost -25%
economic
Mule Cart technology effects +40%
economic
Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
military
First Fortified Church receives a free Relic
economic
Galley-line and Dromons fire an additional projectile
military
Infantry +2 line of sight
Trained only by Armenians
Composite Bowman
Armenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.
40 HP · 4 atk · 1/0 armor
Elite Composite Bowman
Armenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.
50 HP · 4 atk · 2/0 armor
Researched at the Castle
37 units and 13 technologies other civs have
Missing units
Missing technologies