HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree
All civilizations
Britons

Britons

Foot Archer

Shepherds work +25% faster

Tech treeCompare civs
Bonuses

3

Unique units

2

Unique techs

2

Tech gaps

47

Civilization bonuses

Straight from the in-game civilization description

Shepherds work +25% faster

military

Town Centers cost -50% wood starting in Castle Age

economic

Foot Archers +1/+2 range in Castle/Imperial Age

defensive

Team bonus

Archery Ranges work +10% faster

Unique units

Trained only by Britons

Longbowman

UniqueCastle

British unique Foot Archer with exceptional range. Strong vs. Infantry. Weak vs. Cavalry and Skirmishers.

35 HP · 6 atk · 0/0 armor

Elite Longbowman

UniqueImperial

British unique Foot Archer with exceptional range. Strong vs. Infantry. Weak vs. Cavalry and Skirmishers.

Unique technologies

Researched at the Castle

Yeomen

Castle

Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack.

750W450G

Warwolf

Imperial

Trebuchets deal blast damage and are more accurate.

800W400

Tech tree gaps

37 units and 10 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCarrackCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle Warrior

40 HP · 7 atk · 0/1 armor

G
+25 more

Missing technologies

AtonementBloodlinesBombard TowerCrop RotationHeresyIncendiariesParthian TacticsRedemptionStone Shaft MiningThumb Ring