
Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age
5
2
2
40
Straight from the in-game civilization description
Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age
defensive
Camel Riders, Skirmishers and Spearman-line cost -25%
military
Town Watch, Town Patrol free
military
Advancing to Imperial Age costs -33%
economic
Fire Ships and Dromons attack +25% faster
military
Monks heal +100% faster
Trained only by Byzantines
Researched at the Castle
30 units and 10 technologies other civs have
Missing units
Missing technologies