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Celts

Celts

InfantrySiege

Lumberjacks work +15% faster

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

51

Civilization bonuses

Straight from the in-game civilization description

Lumberjacks work +15% faster

economic

Livestock animals within Celt unit line of sight cannot be stolen

military

Infantry moves +5/10/15/20% faster in Dark/Feudal/

military

Castle/Imperial Age

defensive

Siege Weapons attack +25% faster

military

Team bonus

Siege Workshops work +20% faster

Unique units

Trained only by Celts

Woad Raider

UniqueCastle

Celtic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.

70 HP · 11 atk · 0/1 armor

Elite Woad Raider

UniqueImperial

Celtic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.

Unique technologies

Researched at the Castle

Stronghold

Castle

Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius.

250F200G

Furor Celtica

Imperial

Siege Weapons +40% HP.

750F450

Tech tree gaps

34 units and 17 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantBombard CannonCamel RiderCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle Warrior

85 HP · 15 atk · 0/1 armor

G
+22 more

Missing technologies

ArchitectureAtonementBlock PrintingBloodlinesBombard TowerBracerCrop RotationIlluminationIncendiariesParthian TacticsPlate Barding ArmorRedemption+5 more