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Dravidians

Dravidians

InfantryNaval

Fishermen and Fishing Ships carry +15

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

47

Civilization bonuses

Straight from the in-game civilization description

Fishermen and Fishing Ships carry +15

economic

Receive +200 wood when advancing to the next Age

economic

Skirmishers and Elephant Archers attack +25% faster

military

Barracks technologies cost -50%

military

Siege Weapons cost -33% wood

economic

Team bonus

Docks provide +5 population space

Unique units

Trained only by Dravidians

Urumi Swordsman

UniqueCastle

Dravidian unique Infantry with a charged blast attack. Strong vs. buildings and units at close range. Weak vs. Ranged Soldiers at long range.

55 HP · 9 atk · 1/0 armor

Elite Urumi Swordsman

UniqueImperial

Dravidian unique Infantry with a charged blast attack. Strong vs. buildings and units at close range. Weak vs. Ranged Soldiers at long range.

Unique technologies

Researched at the Castle

Medical Corps

Castle

Elephant Units regenerate 30 HP per minute.

300F200G

Wootz Steel

Imperial

Infantry and Cavalry attacks ignore armor.

650F550

Tech tree gaps

33 units and 14 technologies other civs have

Missing units

Battering RamCamel RiderCapped RamCatapult GalleonCavalierCavalry ArcherChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle Warrior

65 HP · 11 atk · 1/0 armor

G
+21 more

Missing technologies

ArchitectureBloodlinesCrop RotationFervorGold Shaft MiningHeresyIlluminationParthian TacticsPlate Barding ArmorRedemptionSappersSiege Engineers+2 more