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Goths

Goths

Infantry

Loom is researched instantly

Tech treeCompare civs
Bonuses

7

Unique units

2

Unique techs

2

Tech gaps

54

Civilization bonuses

Straight from the in-game civilization description

Loom is researched instantly

military

Hunters carry +15; hunted animals last +20% longer

military

Infantry costs -15/20/25/30% in Dark/Feudal/Castle/

defensive

Imperial Age

military

Infantry +1/+2/+3 attack vs. buildings in Feudal/

defensive

Castle/Imperial Age

defensive

+10 population space in Imperial Age

military

Team bonus

Barracks work +20% faster

Unique units

Trained only by Goths

Huskarl

UniqueCastle

Gothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.

60 HP · 10 atk · 0/6 armor

Elite Huskarl

UniqueImperial

Gothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.

Unique technologies

Researched at the Castle

Anarchy

Castle

Huskarls can be trained at Barracks.

450F250G

Perfusion

Imperial

Barracks work +100% faster.

400W600

Tech tree gaps

34 units and 20 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantCamel RiderCannon GalleonCatapult GalleonChampi RunnerChampi ScoutChampi WarriorEagle ScoutEagle WarriorElephant Archer

70 HP · 12 atk · 0/8 armor

G
+22 more

Missing technologies

ArrowslitsArsonAtonementBlock PrintingBombard TowerDry DockFortified WallGambesonsGold Shaft MiningGuard TowerHeresyHoardings+8 more