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Jurchens

Jurchens

CavalryGunpowder

Meat of hunted and livestock animals doesn't decay

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

46

Civilization bonuses

Straight from the in-game civilization description

Meat of hunted and livestock animals doesn't decay

military

Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

military

Siege Engineers available in Castle Age

defensive

Siege and Fortification upgrades cost -75% wood and research +100% faster

economic

Units receive -50% friendly fire damage

military

Team bonus

Gunpowder Units +2 line of sight

Unique units

Trained only by Jurchens

Iron Pagoda

UniqueCastle

Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks. Strong vs. Infantry and Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.

115 HP · 12 atk · 1/3 armor

Elite Iron Pagoda

UniqueImperial

Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks. Strong vs. Infantry and Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.

Unique technologies

Researched at the Castle

Fortified Bastions

Castle

Fortifications and Town Centers regenerate 500 HP per minute.

350F250W

Thunderclap Bombs

Imperial

Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions.

900F600

Tech tree gaps

36 units and 10 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantCamel RiderCannon GalleonCatapult GalleonCavalierChampi RunnerChampi ScoutChampi WarriorChampionDromon

140 HP · 13 atk · 2/3 armor

G
+24 more

Missing technologies

Bombard TowerDry DockFaithHeated ShotHeresyParthian TacticsPlate Mail ArmorRedemptionShipwrightThumb Ring