
No buildings required to advance to the next Age or to unlock other buildings
4
2
2
46
Straight from the in-game civilization description
No buildings required to advance to the next Age or to unlock other buildings
defensive
Farmers don't require Mills or Town Centers to drop off food
economic
Villagers can garrison in Houses
economic
Battle Elephants move +10% faster
military
Scorpions +1 range
Trained only by Khmer
Ballista Elephant
Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.
250 HP · 9 atk · 0/3 armor
Elite Ballista Elephant
Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.
Researched at the Castle
32 units and 14 technologies other civs have
Missing units
280 HP · 10 atk · 0/3 armor
Missing technologies