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Khmer

Khmer

SiegeElephant

No buildings required to advance to the next Age or to unlock other buildings

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

46

Civilization bonuses

Straight from the in-game civilization description

No buildings required to advance to the next Age or to unlock other buildings

defensive

Farmers don't require Mills or Town Centers to drop off food

economic

Villagers can garrison in Houses

economic

Battle Elephants move +10% faster

military

Team bonus

Scorpions +1 range

Unique units

Trained only by Khmer

Ballista Elephant

UniqueCastle

Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.

250 HP · 9 atk · 0/3 armor

Elite Ballista Elephant

UniqueImperial

Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.

Unique technologies

Researched at the Castle

Tusk Swords

Castle

Battle Elephants +3 attack.

300W450G

Double Crossbow

Imperial

Ballista Elephants and Scorpions fire an additional projectile.

700F400

Tech tree gaps

32 units and 14 technologies other civs have

Missing units

Armored ElephantBombard CannonCamel RiderCatapult GalleonChampi RunnerChampi ScoutChampi WarriorChampionDromonEagle ScoutEagle WarriorElephant Archer

280 HP · 10 atk · 0/3 armor

G
+20 more

Missing technologies

ArrowslitsAtonementBlock PrintingBombard TowerGambesonsGuildsHeresyIncendiariesPlate Mail ArmorShipwrightSquiresThumb Ring+2 more