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Mayans

Mayans

Archer

Start with +1 Villager, but -50 food

Tech treeCompare civs
Bonuses

3

Unique units

2

Unique techs

2

Tech gaps

56

Civilization bonuses

Straight from the in-game civilization description

Start with +1 Villager, but -50 food

economic

Resources last +15% longer

economic

Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age

defensive

Team bonus

Walls cost -50%

Unique units

Trained only by Mayans

Plumed Archer

UniqueCastle

Mayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.

50 HP · 5 atk · 0/1 armor

Elite Plumed Archer

UniqueImperial

Mayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.

65 HP · 5 atk · 0/2 armor

Unique technologies

Researched at the Castle

Obsidian Arrows

Castle

Skirmishers fire an additional projectile.

300F300G

Cotton Armors

Imperial

Eagle Warriors +40 HP.

750F450G

Tech tree gaps

39 units and 17 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCavalierCavalry ArcherChampi RunnerChampi ScoutChampi WarriorChampionDromon+27 more

Missing technologies

ArrowslitsBloodlinesBombard TowerCarvel HullChain Barding ArmorDry DockGambesonsGold Shaft MiningHusbandryIlluminationIncendiariesParthian Tactics+5 more