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Mayans

Mayans

Archer

Start with +1 Villager, but -50 food

Tech treeCompare civs
Bonuses

3

Unique units

2

Unique techs

2

Tech gaps

56

Civilization bonuses

Straight from the in-game civilization description

Start with +1 Villager, but -50 food

economic

Resources last +15% longer

economic

Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age

defensive

Team bonus

Walls cost -50%

Unique units

Trained only by Mayans

Plumed Archer

UniqueCastle

Mayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.

50 HP · 5 atk · 0/1 armor

Elite Plumed Archer

UniqueImperial

Mayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.

Unique technologies

Researched at the Castle

Obsidian Arrows

Castle

Skirmishers fire an additional projectile.

300F300G

Cotton Armors

Imperial

Eagle Warriors +40 HP.

750F450

Tech tree gaps

39 units and 17 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCavalierCavalry ArcherChampi RunnerChampi ScoutChampi WarriorChampionDromon

65 HP · 5 atk · 0/2 armor

G
+27 more

Missing technologies

ArrowslitsBloodlinesBombard TowerCarvel HullChain Barding ArmorDry DockGambesonsGold Shaft MiningHusbandryIlluminationIncendiariesParthian Tactics+5 more