
Advancing to the next Age costs -50% gold
5
2
2
63
Straight from the in-game civilization description
Advancing to the next Age costs -50% gold
economic
Settlements cost -33% and heal nearby units
military
Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
defensive
Monks regain faith +50% faster
military
Caravan, Guilds free
economic
Natural gold sources last +15% longer
Trained only by Muisca
Guecha Warrior
Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.
55 HP · 6 atk · 0/3 armor
Elite Guecha Warrior
Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.
60 HP · 8 atk · 0/5 armor
Researched at the Castle
43 units and 20 technologies other civs have
Missing units
Missing technologies