
Advancing to the next Age costs -50% gold
5
2
2
63
Straight from the in-game civilization description
Advancing to the next Age costs -50% gold
economic
Settlements cost -33% and heal nearby units
military
Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
defensive
Monks regain faith +50% faster
military
Caravan, Guilds free
economic
Natural gold sources last +15% longer
Trained only by Muisca
Guecha Warrior
Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.
55 HP · 6 atk · 0/3 armor
Elite Guecha Warrior
Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.
Researched at the Castle
43 units and 20 technologies other civs have
Missing units
60 HP · 8 atk · 0/5 armor
Missing technologies