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Muisca

Muisca

ArcherMonk

Advancing to the next Age costs -50% gold

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

63

Civilization bonuses

Straight from the in-game civilization description

Advancing to the next Age costs -50% gold

economic

Settlements cost -33% and heal nearby units

military

Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age

defensive

Monks regain faith +50% faster

military

Caravan, Guilds free

economic

Team bonus

Natural gold sources last +15% longer

Unique units

Trained only by Muisca

Guecha Warrior

UniqueCastle

Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.

55 HP · 6 atk · 0/3 armor

Elite Guecha Warrior

UniqueImperial

Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.

Unique technologies

Researched at the Castle

Herbalism

Castle

Archer-line and Champi Warriors move +15% faster.

300F350G

Fabric Shields

Imperial

Slingers +1 range; train +50% faster.

450W350

Tech tree gaps

43 units and 20 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCavalierCavalry ArcherChampionDromonEagle ScoutEagle WarriorElephant Archer

60 HP · 8 atk · 0/5 armor

G
+31 more

Missing technologies

ArchitectureArrowslitsArsonBlast FurnaceBloodlinesBombard TowerCarvel HullChain Barding ArmorFortified WallGambesonsHeated ShotHusbandry+8 more