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Persians

Persians

Cavalry

Start with +50 wood and +50 food

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

45

Civilization bonuses

Straight from the in-game civilization description

Start with +50 wood and +50 food

economic

Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age

economic

Parthian Tactics available in Castle Age

defensive

Can build Caravanserai in Imperial Age

economic

Team bonus

Knight-line +2 attack vs. Ranged Soldiers

Unique units

Trained only by Persians

War Elephant

UniqueCastle

Persian unique Cavalry that deals trample damage. Strong vs. buildings and units at close range. Weak vs. Spearman-line and Monks.

450 HP · 15 atk · 1/2 armor

Elite War Elephant

UniqueImperial

Persian unique Cavalry that deals trample damage. Strong vs. buildings and units at close range. Weak vs. Spearman-line and Monks.

Unique technologies

Researched at the Castle

Kamandaran

Castle

Archer-line gold cost replaced by additional wood cost.

400F300G

Citadels

Imperial

Castles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage.

600W300

Tech tree gaps

32 units and 13 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantCatapult GalleonChampi RunnerChampi ScoutChampi WarriorChampionDromonEagle ScoutEagle WarriorElephant Archer

600 HP · 20 atk · 1/3 armor

G
+20 more

Missing technologies

ArrowslitsAtonementBombard TowerBracerFortified WallHeresyIlluminationKeepRedemptionSanctityShipwrightSiege Engineers+1 more