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Sicilians

Sicilians

InfantryCavalry

Start with +100 stone

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

51

Civilization bonuses

Straight from the in-game civilization description

Start with +100 stone

economic

Farm upgrades provide +125% additional food

economic

Soldiers receive -40% bonus damage

military

Can build Donjon in Dark Age, replaces Watch Tower-line

defensive

Fortifications built +50% faster; Town Centers built +100% faster

economic

Team bonus

Transport Ships +5 line of sight and cost -50%

Unique units

Trained only by Sicilians

Serjeant

UniqueCastle

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

50 HP · 5 atk · 2/1 armor

Elite Serjeant

UniqueImperial

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

85 HP · 11 atk · 6/3 armor

Unique technologies

Researched at the Castle

First Crusade

Castle

Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion.

400F300G

Hauberk

Imperial

Knight-line +1 melee/+2 pierce armor.

700F600G

Tech tree gaps

35 units and 16 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle WarriorElephant Archer+23 more

Missing technologies

ArchitectureAtonementBlock PrintingBombard TowerFortified WallGuard TowerHeresyIncendiariesKeepParthian TacticsRedemptionRing Archer Armor+4 more