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Sicilians

Sicilians

InfantryCavalry

Start with +100 stone

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

51

Civilization bonuses

Straight from the in-game civilization description

Start with +100 stone

economic

Farm upgrades provide +125% additional food

economic

Soldiers receive -40% bonus damage

military

Can build Donjon in Dark Age, replaces Watch Tower-line

defensive

Fortifications built +50% faster; Town Centers built +100% faster

economic

Team bonus

Transport Ships +5 line of sight and cost -50%

Unique units

Trained only by Sicilians

Serjeant

UniqueCastle

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

50 HP · 5 atk · 2/1 armor

Elite Serjeant

UniqueImperial

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

Unique technologies

Researched at the Castle

First Crusade

Castle

Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion.

400F300G

Hauberk

Imperial

Knight-line +1 melee/+2 pierce armor.

700F600

Tech tree gaps

35 units and 16 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle WarriorElephant Archer

85 HP · 11 atk · 6/3 armor

G
+23 more

Missing technologies

ArchitectureAtonementBlock PrintingBombard TowerFortified WallGuard TowerHeresyIncendiariesKeepParthian TacticsRedemptionRing Archer Armor+4 more