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Tatars

Tatars

Cavalry Archer

Livestock animals last +50% longer

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

48

Civilization bonuses

Straight from the in-game civilization description

Livestock animals last +50% longer

military

Units deal +25% damage when fighting from higher elevation

military

New Town Centers spawn 2 Sheep starting in Castle Age

economic

Thumb Ring, Parthian Tactics free

military

Team bonus

Mounted Archers +2 line of sight

Unique units

Trained only by Tatars

Keshik

UniqueCastle

Tatar unique Heavy Cavalry that generates gold when fighting other units. Strong vs. Archery Units. Weak vs. Spearman-line, Camel Riders and Monks.

120 HP · 9 atk · 1/2 armor

Elite Keshik

UniqueImperial

Tatar unique Heavy Cavalry that generates gold when fighting other units. Strong vs. Archery Units. Weak vs. Spearman-line, Camel Riders and Monks.

Unique technologies

Researched at the Castle

Silk Armor

Castle

Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor.

400W300G

Timurid Siegecraft

Imperial

Trebuchets +2 range.

500W400

Tech tree gaps

31 units and 17 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantBombard CannonCatapult GalleonChampi RunnerChampi ScoutChampi WarriorChampionDromonEagle ScoutEagle Warrior

145 HP · 11 atk · 1/3 armor

G
+19 more

Missing technologies

ArchitectureArrowslitsChain Mail ArmorFaithGambesonsHeresyHoardingsIncendiariesKeepPlate Mail ArmorRedemptionSanctity+5 more