
Start with +25 of each resource
4
2
2
67
Straight from the in-game civilization description
Start with +25 of each resource
economic
Villagers can garrison in Settlements
economic
Fallen units return 15% of their cost
military
Archery Range and Barracks upgrades cost -50% food
economic
Towers and Castles provide +10 population space
Trained only by Tupi
Blackwood Archer
Tupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.
20 HP · 4 atk · 0/0 armor
Elite Blackwood Archer
Tupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.
Researched at the Castle
43 units and 24 technologies other civs have
Missing units
25 HP · 4 atk · 0/0 armor
Missing technologies