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Tupi

Tupi

ArcherInfantry

Start with +25 of each resource

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

67

Civilization bonuses

Straight from the in-game civilization description

Start with +25 of each resource

economic

Villagers can garrison in Settlements

economic

Fallen units return 15% of their cost

military

Archery Range and Barracks upgrades cost -50% food

economic

Team bonus

Towers and Castles provide +10 population space

Unique units

Trained only by Tupi

Blackwood Archer

UniqueCastle

Tupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.

20 HP · 4 atk · 0/0 armor

Elite Blackwood Archer

UniqueImperial

Tupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.

Unique technologies

Researched at the Castle

Caciques

Castle

Champi Warriors and Slingers attack +25% faster.

400F200G

Curare

Imperial

Foot Archers and Fortifications deal poison damage.

650F600

Tech tree gaps

43 units and 24 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCarrackCavalierCavalry ArcherChampionDromonEagle ScoutEagle Warrior

25 HP · 4 atk · 0/0 armor

G
+31 more

Missing technologies

ArchitectureAtonementBlast FurnaceBlock PrintingBloodlinesBombard TowerCarvel HullChain Barding ArmorCrop RotationFervorFortified WallGambesons+12 more